![]() ![]() Insulating cataphract armor and helmet with prestige and grenadier variants, if using Royalty. Insulating marine armor and helmet (with prestige and phoenix variants for Royalty) Insulating recon, marine, and cataphract helmet (with prestige and locust variants for Royalty) All-weather, cold-weather, and hot-weather recon armor, marine armor, and cataphract armor (with prestige, locust, phoenix, and grenadier variants if using Royalty) New power armors (craft at a Fabrication Bench): ![]() Insulated flak jacket and pants, with your choice of insulating fabric. New flak armors (craft at a Machining Table): Insulated steel, plasteel, and uranium plate armor, with your choice of insulating fabric. Leathery armor, craftable at a tailoring bench Leathery skullcap, craftable at a crafting spot or tailoring bench Designed and balanced for RimWorld 1.4 and higher, but should work in older versions. Does not require RimWorld Biotech, but if you use it, it will add insulated Biotech DLC mechanitor armor for use. Does not require RimWorld Royalty, but if you use it, it will add insulated Royalty DLC variant armors for use. Before removing this mod from an existing game, please make sure that you unequipped and destroyed all armor from this mod including the ones your colonists are currently wearing. Can safely be added to an existing game. Mod is XML only and overwrites nothing. ![]() Feel free to use them to save on cost if you don't need the extra weather insulation Does NOT overwrite/delete vanilla armor. Unlocks by researching the vanilla researches, plus additional light research on RimWorld 1.4+ No more deciding between a parka and marine armor on cold biomes! ![]()
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